Chinese (Taiwanese) RPGs have a shorter history than the Japanese ones, and needed quite a long time to achieve stylistic maturity. In general, the gameplay system of Chinese RPGs largely follows the Japanese prototype the way it was established during the 8-bit era. Just like Japanese RPGs, Chinese games tend to have simple game mechanics, linear gameplay, and focus on story line and characterization. What makes them different is mostly the incorporation of Chinese culture into the games. Most Chinese RPGs are set in classic China, and many games define the time period exactly and contain many historical events, characters, and references to popular Chinese legends. Another important difference are themes and content of Chinese RPGs. Their story lines tend to be less world-embracing and philosophical, but instead pay more attention to cultural, political, and social aspects, as well as to personal relationships between the heroes. The experience of playing a typical Chinese RPG has no parallels among Japanese ones, including even such spiritually related games as Suikoden.
The first well-known Chinese RPG was also the one that started its most venerable and long-running series, Xuanyuan Jian. Released in 1990 for PC, the almost exclusive platform for Chinese RPGs, it was to Japanese RPGs approximately what the first “Dragon Quest” had been to Western ones in 1986: more of a simplified copy than a real new word. Nevertheless, the first “Xuanyuan Jian” already manifested the tendency that later became the trademark of Chinese RPGs: it was set in China, and its story was based on ancient Chinese myths.
Until 1995, Xuanyuan Jian remained the only dominant RPG series in China, delivering a high-quality sequel and a side story that were much more typically Chinese than their predecessor. Only a few other Chinese RPGs were released, but even though some of them were very interesting, such as Xiake Yingxiongzhuan, they were unable to compete with Xuanyuan Jian. 1995 marked the advent of a new series that has since then become the most beloved Chinese RPG franchise of all times, Xianjian Qixia Zhuan. With an intimate story based on romantic relationships, “Xianjian Qixia Zhuan” was a game that immediately got recognition from the players.
The first few years of the new millennium were by far the most productive time for Chinese RPGs. Quality sequels from both Xuanyuan Jian and Xianjian Qixia Zhuan franchises still continue to lead the Chinese RPG industry, but several new series emerged during the last five or six years. Popular series such as Xin Juedai Shuangjiao or Huanxiang Sanguozhi were still conceived in the vein of the two great franchises, concentrating on Chinese historical events or love stories. Others like Shengnü zhi Ge – Heroine Anthem return back to the Japanese roots of the genre, with animé design and fantasy world setting.
Nowadays, most of the asian players seem to focus on Legacy World of Warcraft Servers, guess there is a lot of money to be made there.Read More
Legacy WoW projects are born from the desire to capture World of Warcraft in it’s original state so that we might share our passion with the world once more. There are numerous versions of the game, but in the recent years we have seen the rise of Vanilla Classic 1.12 (original WoW) private servers, as well Burning Crusade 2.4.3 and Wrath of the Lich King 3.3.5
Nostalrius was a private World of Warcraft server created in 2015. The server featured a version of the game called “Vanilla”, or, one of the first versions of the game (Version 1.12). The server host received a Cease and Desist letter from Blizzard Entertainment and so the server was shut down on April 10, 2016, leading to unprecedented protests on Facebook and Twitter and large scale coverage in mainstream computing journalism.
It was one of the most successful private servers to date, with over 800,000 accounts registered and 150,000 active accounts. Since the conclusion of Nostalrius servers, a discussion about the possibility of Blizzard opening “Legacy” servers has begun.
Nostalrius Turns Into Elysium
The Nostalrius developers finally decided to handle their core and database to the Elysium Project, seeing them as the only team worthwhile to continue their legacy. The former Nostalrius Begins PvP & PvE realms will be relaunched with their original characters, along with the fresh new Elysium.
Nostalrius PvP Renamed to Anathema
Nostalrius PvP (now Anathema), was closed down / put to rest by a “Cease or Desist” letter from Blizzard in early 2016. It was closed on April 2016, enraging the enormous player-base – as the developer team claimed, over 800.000 accounts were registered on their website. Blizzard initially promised that they will discuss the release of official legacy servers on the upcoming Blizzcon, but failed to keep up with their promise, attention was given to the new Legion expansion, and the legacy realms were not even mentioned.
Because of that, the Nost developer team started contemplating for handling their core source code and player database to another Classic Vanilla project called Valkyrie, in existence since 2011, which they deemed the most worthwhile server to resume the project – seeing the Valkyrie team as the only one sharind the same values as them. Their pact bore a fruit, and Nostalrius was reinstated on 17th December 2016.
However, due to failing between the Elysium (Valkyrie) and Nostalrius teams in January 2017, the teams split and the former team demanded that Elysium return the core and rename the Nostalrius realms. So Anathema PvP was born. It still remains one of the few most popular Vanilla Classic 1.12 private World of Warcraft servers. Source: Anathema PvP Elysium
Elysium WoW is Thriving Now
The idea came into life on 17th December 2016, when The Elysium Project re-launched the old Nostalrius Begins – PvP & PvE. The former Elysium data was cleared and the realm was finally released on 7th January 2017. Today, alongside Anathema (Nostalrius PvP) it represents the most popular and well established Vanilla Classic 1.12 World of Warcraft Private Server / Realm, with over 10K players during it’s peak hours. Taken from: Elysium PvP
Gold for Elysium WoW Project
Gold is scarce to come by on Elysium. All realm rates (Elysium PVP, Nostalrius/Anathema PVP, Darrowshire PVE, Zeth Kur PvP) are x1 – leveling goes slow and farming gold even so. For all your gold uses you can use this Elysium WoW Shop. They have gold and accounts available for all Elysium servers. Apparently, all of these websites are operated by the Legacy WoW Gaming.
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Heroes of Might and Magic III
Heroes of Might and Magic III is a turn-based strategic war game, set up in a classical role-playing game Environment. It involves capturing and developing towns, gathering resources, assembling armies and sending them into combat. Each town has a theme and can only raise the type of creatures appropriate to that theme. The resources (gold, wood, ore, gems, crystal, mercury, and sulfur) can be found mostly in mines and are gathered once a day. They are used to build new buildings in your towns, to improve existing buildings, to buy armies, etc. Each army is led by a hero and consists of up to seven stacks of creatures raised in towns or recruited in countryside.
The armies are sent into tactical combat, which can occur either in countryside or in towns. If the attacker captures the town, the winner can recruit the creatures raised in that town afterwards. Each game scenario (regular or campaign style) has its own objective which can vary from capturing a specific castle, defeating a specific hero or monster, gathering gold, or finding the Holy Grail (just to name a few). The game bears some similarity to Heroes of Might and Magic II, but it has been vastly re-vamped. HEROES III is set in the same world as HEROES II and MM6 (Might and Magic 6) and continues the story-line of those two games. It is set in another country (Erathia), but there will be some significant differences between HEROES III and HEROES II. Features page contains a detailed list of game features and changes from HOMM2.
It is now available as an Android APP.Read More
Rogue Trip: Vacation 2012
Rogue Trip: Vacation 2012 is a 1998 vehicular combat video game. It was developed by the game studio SingleTrac using the concept and the engine of their earlier series Twisted Metal, and published by GT Interactive, for PlayStation. The soundtrack includes “The Rascal King” by The Mighty Mighty Bosstones and “Snake Eyes” by Nashville Pussy. This game was available for PlayStation 1, but it can be played on a PC through the use of emulators. Here is a gameplay video:
Twisted Metal 4
Twisted Metal 4 is a vehicular combat video game developed by 989 Studios and published by Sony Computer Entertainment for the PlayStation. The game was released in North America on October 31, 1999 and was re-released for the Sony Greatest Hits line-up in 2000. Like the previous installment, it wasn’t released in the PAL regions.
Twisted Metal 4 is the fourth installment in the Twisted Metal series and the second and last installment to be developed by 989 Studios. The game’s plot centers on Sweet Tooth, the long-time mascot of the titular Twisted Metal competition, overthrowing Calypso, the mysterious organizer of the competition, in a coup d’état. He then takes over the mantle of granting the winner of the competition a single wish, regardless of price, size or even reality.
Twisted Metal 4 received mixed to positive reviews from critics, who considered it to be an improvement over the previous Twisted Metal III, particularly in terms of level design. Wikipedia.Read More